Curriculum Vitae
Iris Yon
Painter + Creative Technologist
LinkedIn · irisyon@berkeley.edu · San Francisco Bay Area
Education
2015–2019
University of California, Berkeley
B.A. Applied Mathematics & B.A. Cognitive Science · Computer Science minor
Experience
2024–2026
Technical Artist — Meta
Technical art lead for 3D stickers across Meta's apps and Horizon — defined the pipeline and an AI-native workflow, prototyping agentic tools with GenAI and Claude.
2021–2024
Cinematics Technical Director — Blizzard
Sole TD for the previs, concept, and motion-story departments; built artist tools in Maya, Nuke, and Python.
2020–2021
Pipeline Technical Assistant — Lucasfilm
Sole engineer for the previsualization department, supporting 20+ artists and episodic directors.
2017–2019
Earlier — EyeLevel.ai · VR @ Berkeley · CalPATH
Data engineering, immersive XR (Unity / ARKit), and transportation research (IEEE ITS).
Selected Projects
2026–
FrameGen.ai
A generative-AI layer over ComfyUI that turns each stage of the 3D pipeline — concept, modeling, lighting, comp — into final renders and full sequences.
2026–
Synapse
A suite of creative tools that visualize the senses in combination — turning sound, touch, and sight into synesthetic visuals you compose yourself.